When should you Retopologize?

If your model is going to be animated in any way, you can retopologize it to optimize it for movements and deformations. You can retopologize 3D primitives in order to tailor them to something else that you would like to build. Sculpting a model will often result in chaotic, heavy, and disorganized mesh afterward.
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Do I have to Retopologize?

Retopology is need for mangled topology resulting from sculpting or generated topology, for example from a 3D scan. Meshes often need to be retopologized if the mesh is going to be deformed in some way. Deformations can include rigging or physics simulations such as cloth or soft body.
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How long does it take to Retopology?

Retopology may take 10-minutes to 10-hours, depending on the tool that you are using. There are Auto-Retopology tools to manual tools, not to mention that some add-ons make the process simpler and more manageable. With the help of such tools, retopologizing won't be something that you don't like.
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Is Retopology necessary for sculpting?

By overlaying a low-polygon mesh onto a high-polygon mesh you can get something that's perfect for animating and easy on your processor. While it sounds intimidating, retopology is an important part of the sculpting workflow.
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What is Retopologize?

(transitive, computer graphics) To redefine the mesh of a 3D model at a lower resolution.
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Retopology A Detailed Guide - What is Retopology



What is Retopology Maya?

Retopology lets you create new topology based on the features of a reference surface. Maya's retopology toolset offers a streamlined, one tool workflow that lets modelers focus on the creative process instead of edge flow and polygon count.
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How long does it take to be good at sculpting?

But I'd say sculpt every day for at least a half an hour and within 6 months you should be able to create decent sculptures, doing all the tech that is required to make full characters can come later. If you can't make a good sculpture, learning all the other things doesn't do a thing for you.
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Is Retopology always necessary?

Retopology is required for performance: if you need to deform the mesh (armature, etc.) if you need to do simulation with the mesh. if you need to do real-time rendering of the mesh.
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Do I need to Retopology for 3D printing?

no - it doesn't matter as you usually use file format in which faces are triangles but.
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Can you Retopologize in ZBrush?

The quickest and most simple way to retopologise a model is to use ZRemesher. It is as simple as telling ZBrush how many polygons you want and clicking the button. Find it in Tool > Geometry > ZRemesher. The input number is in 1,000s, so if you put five you will get roughly 5,000 polygons.
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How do you Retopologize a mesh?

Prepare the mesh for Retopologize. Select Mesh > Retopologize > . Enable Keep Original if you want to preserve the original mesh as a backup. Enable Preserve Hard Edges if you want to maintain the features denoted by hard edges on the retopologized model.
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Is it hard to learn sculpting?

Sculpting can be seen as a little daunting at first, because it is a very different approach than traditional modeling, and quite literally is like sculpting in clay, only in a digital environment.
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