What is diffuse map?

A Diffuse map is the most common kind of texture map. It defines the color and pattern of the object. Mapping the diffuse color is like painting an image on the surface of the object. For example, if you want a wall to be made out of brick, you can choose an image file with a photograph of bricks.
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What is a diffuse map in 3D?

Diffuse map

The most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap image, such as scanned images or images captured by digital camera, can be used as diffuse map to represent photo realistic quality.
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What is a specular map?

Specular maps are used to define the shininess/highlight on a surface. Typically a specular map is a black and white image that maps out the shininess value on an object. The whiter the pixel, the more shiny the object in that specific place on the texture (or on the texel).
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What is roughness map?

Figure 31: The roughness map describes the surface irregularities that cause light diffusion. In this map, black (0.0) represents a smooth surface and white (1.0) represents a rough surface. The roughness map is the most creative map as it allows the artist to visually define the character of a surface.
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What is albedo map?

Albedo. The Albedo map is the base color input that defines the diffuse color or reflectivity of the surface. This is very similar to a diffuse map but is more the pure color of an object, while diffuse is both color as well as shaded with some diffuse lighting.
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What is a Diffuse Map?



What is gloss map?

The gloss map defines the smoothness, reflectivity and tightness of specular highlights. For metals, the shader doesn't control specular color – the specular texture map does. Specular color is physically based. Because of this, set the Specular color value to 255.
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What is occlusion map?

An Ambient Occlusion or AO map is a grayscale map which contains lighting data. It is not typically used as its own map, and is instead usually combined with the diffuse map to bake in soft shadows.
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What do you mean by specular?

Definition of specular

: of, relating to, or having the qualities of a mirror.
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What is diffuse map in Photoshop?

The basics of a Diffuse map is to add a color texture that fits over the Normal Map. This Diffuse map is created from the Normal map layers by using Layer style effects. The colors should not be too dark, so as not to block the Normal Map shadows on the model.
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What is diffuse in rendering?

The diffuse color sets how bright the surface is when lit directly with a white light source (intensity at 100%). It defines which percentage for each component of the RGB spectrum which does not get absorbed when light scatters beneath the surface.
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What is diffuse unity?

Diffuse computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on this angle, and does not change as the camera. The output is either drawn to the screen or captured as a texture.
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What is diffuse in game development?

Diffuse is the default shader for materials and is also the most basic. Light is evenly distributed across the diffuse object's surface. Specular textures make an object look shiny. If you want to make an object seem to reflect a lot of light, this is the shader to use.
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Is a height map a displacement map?

Is a height map the same as displacement? Yep. It's pretty much the same thing, they're just used in different areas. Height maps are usually used when you have to displace large things such as terrain, whereas displacement maps are usually used for smaller-scale things.
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What are 3D texture maps?

Texture maps are applied to the surfaces of 3D models to create repeating textures, patterns, or special visual effects. These can be used for defining specific details like skin, hair, clothing, or really anything else.
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What is difference between bump map & displacement map?

Solution: Bump Maps simulate geometry changes based on an image - the light and dark values of an image imply height. Displacement Maps actually change the geometry of the mesh based on the image.
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What is vector displacement map?

A vector displacement map is a 2D image that records height and directional information for points on the model as 32 bit floating point color information. The map stores both the distance a vertex will be displaced (based on the pixel value in the image map) and the direction of the vertex displacement.
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How are displacement maps made?

Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a (procedural-) texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface ...
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What is bump in rendering?

Bump mapping is a technique in computer graphics to make a rendered surface look more realistic by simulating small displacements of the surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified as if the surface had been displaced.
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What is AO in 3D?

In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.
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What is mask map unity?

Mask map. The mask map contains four grayscale Textures, one in each of its color channels. Color channel. Map.
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What is a PBR material?

PBR stands for Physically Based Rendering and means that the material describes the visual properties of a surface in a physically plausible way, such that realistic results are possible under all lighting conditions.
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What is a PBR texture?

PBR Texturing is the process of creating digital two-dimensional images which store surface and color information which will be projected onto a 3D object.
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What is specular roughness?

Roughness. Controls the glossiness of the specular reflections. The lower the value, the sharper the reflection. In the limit, a value of 0 will give you a perfectly sharp mirror reflection, while 1.0 will create reflections that are close to a diffuse reflection.
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