What happens if you land on yourself in trouble?

You cannot land on your own pegs. The Finish Line: When a peg has moved once around the gameboard, it enters its matching color FINISH line. A peg can not go around the gameboard more than once. A peg can only enter FINISH if the exact number required to get into one of the FINISH spaces is popped.
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Can you jump over your own piece in Trouble?

This includes an opponent's piece being on your “Start” when you roll a 6 and are able to move a piece from “Home” to “Start.” You may not land on your own pieces, including to move onto Start. Per Trouble game rules, to win the game, you must be the first player to move all your pieces into the your Finish.
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What happens if you land on Double Trouble?

If you land on a Double Trouble space by any number, you take one additional turn. Happy gaming!
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What is the Red 1 in Trouble?

In our game of Trouble, rolling a 1 meant that the other players could bring a piece out of home but it doesn't affect the player that rolled.
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What are the rules for double Trouble?

Each player chooses one dice roller to pop. One player shouts "GO" and both players keep popping the dice rollers until one player pops a 6. The player who DID NOT pop the 6 loses the POP-OFF and must immediately return his or her playing piece to either one of the START Spaces.
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16 Survival Tricks to Get Out of Trouble Fast



What are the trouble rules?

Setup
  • Each player selects 4 pegs of one color and places them in the matching color HOME. If only two people are playing, each can play with two sets of pegs if desired.
  • Who Starts the Game: Each player rolls the die by pressing the POP-O-MATIC once, then letting go. The player who pops the highest number goes first.
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Is trouble and sorry the same game?

Trouble has a similar objective to Sorry but is based solely on chance. The objective is for players (two to four at a time) to roll or 'pop' the dice and be the first to move all four of their colored pawns around the board.
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When was the game trouble invented?

Trouble was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro). The game was launched in America in 1965.
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What does XX mean on trouble?

The red 1 means everyone else gets to take out 1 peg. You do nothing and your turn is over. If you land on the XX you go again, if you roll a 6, you go again. If you roll a 6 and land on the XX, you still only get to go again once (unless you roll a 6 on the next time, then you go again).
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What does Double Trouble mean?

a situation in which there is twice the number of problems that usually exist: Having twins usually means double trouble for the parents.
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What is the Genie for in frustration?

The introduction of the 'Genie' also sees the addition of the Genie die. A 6 sided die, of which one side is a genie on a green background, one side on an orange background, and the other four are blank. Roll green and you can take the genie from wherever it is, becoming immune to having a pawn taken back to the start.
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What number do you need to get out in trouble?

Pop a number 6 to move one of your pegs out of HOME and into START on the playing track. If you do not pop a 6, your peg stays in HOME and you have to try again on the next turn. Once you pop roll a 6, move peg to START.
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Why is the game called Trouble?

At Board Game Central they describe trouble as what you are in when an opponent that you have sent back to home gets out and comes after you (as in… uh oh. You shouldn't have done that. You're in trouble now).
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What is Boggleboard?

Boggle is a word game invented by Allan Turoff and originally distributed by Parker Brothers. The game is played using a plastic grid of lettered dice, in which players look for words in sequences of adjacent letters.
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How do you play Bubble Trouble?

Stand right under a bubble to shoot your harpoon upwards, and watch the bubble multiply. Now pop the newly emerged bubbles, which will again multiply until they are small enough to be destroyed completely. Pay attention to dodging the bubbles at any cost, as you will lose the round if a bubble touches you.
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How do you play pop up game on Paw Patrol?

Each player picks a Paw Patrol pup to play (Chase, Marshall, Rubble, or Skye) and places their 4 colored movers on their corresponding Start spaces. Press down on the Pop Up centerpiece to “roll” the die, and then move one or more of your movers clockwise around the board. But watch out!
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How do you play Pop O Matic headache?

Players take turns. In turn, each player gets one pop and one move, unless he pops the red dot which means two pops and two moves. Each of the first four turns, for all players, must be used to move the four cones off the X spot. Once that is done, it is your goal to land on an opponents cone, thereby capturing it.
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Who invented the pop O Matic?

Stubbmann was commissioned to come up with a promotional feature for the game. The “No loose parts!” Pop-O-Matic – a plastic domed dice mechanism- in the center of the board was conceived by him and took about six months to develop. The game debuted in 1963, sold over a million copies annually year after year.
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