Is triple buffering better than double?

With triple buffering enabled, the game renders a frame in one back buffer. While it is waiting to flip, it can start rendering in the other back buffer. The result is that the frame rate is typically higher than double buffering
double buffering
Triple buffering

In double buffering, the program must wait until the finished drawing is copied or swapped before starting the next drawing.
https://en.wikipedia.org › wiki › Multiple_buffering
(and Vsync enabled) without any tearing
.
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Should I use triple buffering?

OpenGL uses proper triple buffering and reduces latency compared to double buffering. So if you want less latency, you should use Double Buffering for DirectX games and Triple Buffering for OpenGL and Vulcan.
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Does triple buffering improve performance?

Triple buffering allocates a third framebuffer which works in addition to the normal front and back buffers. It can help improve performance and reduce dropped frames in situations where vsync is enabled because if both buffers are full you can render to the third buffer while you're waiting for the next refresh cycle.
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Does triple buffering cause lag?

To quote: In other words, with triple buffering we get the same high actual performance and similar decreased input lag of a vsync disabled setup while achieving the visual quality and smoothness of leaving vsync enabled.
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Is double buffering faster?

With double buffering, you use the front buffer instead of the back buffer. Reading from the video memory is much slower than reading from main memory.
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Refresh Rates, V-Sync Settings and Frame Buffers Explained



Why double buffering is useful?

Double buffering is a term used to describe a device with two buffers. The usage of multiple buffers increases the overall throughput of a device and helps prevents bottlenecks. For example, with graphics, double buffering can show one image or frame while a separate frame is being buffered to be shown next.
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Does triple buffering work without vsync?

Is this true? Yes, because triple buffering has no effect if vsync is disabled.
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Does VSync lower FPS?

VSync is far from a perfect solution and can negatively affect your gaming experience, even if it is useful and working as intended. If a monitor and a game are having trouble syncing up, then VSync can lower your frame rate significantly to try to find a point where they can.
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Should VSync be on or off?

There's no tearing or over-processing to fix, so the only effect VSync will have is potentially worsening your frame rate and causing input lag. In this case, it's best to keep it off. When used correctly, VSync can help smooth out issues and keep your graphics processor from running red-hot.
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What is fast VSync?

What is Fast Sync? Fast Sync is one of NVIDIA's newer technologies that only works with a GTX 900 series graphics card, or a 10-series GPU or newer. Fast Sync does an excellent job of eliminating all screen-tearing and input lag while keeping latency to an absolute minimum.
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Is triple buffering good with G Sync?

Gsync - Freesync removes stutter if FPS is around 75% of display refresh rate. So I would recommend Gsync/Freesync on, Vsync Off, Triplebuffering off, but also to turn on Frame limiter (of some sort) close to value of display's refresh rate (like 1 fps less). It will save some of the Vram and CPU/GPU resources.
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Should you use triple buffering with fast sync?

TRIPLE BUFFERING has nothing to do with fast sync so it doesn't matter if you have it on or off, it won't be used any way.
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Should I use VSync with 144hz?

Reputable. As a 144gz owner, don't enable v-sync, unless your minimum FPS is over 144. V-sync gets rid of screen tearing but adds input lag and judder if you can't keep a stable frame rate. But with a 144hz screen tearing isn't much of a problem, so keep v-sync off unless you get really high FPS.
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Is VSync always 60fps?

Vsync will cap your fps at the frequency of your monitor, if it has 60Hz, it will be 60 fps. Vsync is not a cap to 60 FPS. The cap is what your screen is able to show. A 144hz screen will have a 144 FPS cap.
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Is VSync good for 60hz?

So really, vsync is great but its very important to maintain your framerate at or above 60hz. You are right, anything above 60hz is fairly unnecessary and recent nvidia drivers have included a global framerate limit to stop your graphics card running away with itself.
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Is 60Hz OK for gaming?

A 60Hz monitor is perfectly fine for gaming, it's what the vast majority of gamers use, and it was the only option until a couple of years ago. It's just that 144Hz is better.
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Does 60Hz mean 60fps?

A 60 Hz monitor has the ability to display any framerate up to 60 with no issues at all. However, if you have a more powerful machine that is running at 240 fps, your 60Hz monitor will still display exactly the same as 60fps, though there will be screen tearing.
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Is G-Sync better than VSync?

The Verdict. VSync and GSync all work for the good of image quality specifically to eliminate screen tearing, but VSync comes with a price – input lag and stuttering. GSync eliminates all these issues and more but comes at a higher cost.
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Should I turn on triple buffering in Nvidia?

Triple buffering doesn't necessarily help with input lag, at least not directly. Rather it helps maintain a higher frame rate when vsync is enabled. The NVIDIA driver already supports triple buffering in OpenGL as a standard feature. Direct3D on the other hand, buffering must usually be controlled by the application.
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Is variable refresh rate same as Vsync?

VRR is a technology to synchronize the frame rate (fps) of a game with the monitor's refresh rate (Hz), similar to VSYNC technology; The difference is VSYNC limits the frame rate output to the monitor's frame rate (even if the PC can generate more fps in that game), and VRR makes monitor refresh rate dynamically sync ...
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How do I use Nvidia fast sync?

If you want to use Nvidia Fast Sync you will need to use it through the Nvidia Control Panel.
  1. Right click an empty space on your desktop and select Nvidia Control Panel.
  2. Select Manage 3D Settings.
  3. Select Vertical Sync in the center pane.
  4. Select the dropdown to the right and select Fast.
  5. Select Apply.
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Why would you expect improved performance using a double buffer rather than a single buffer for I O?

Why would you expect improved performance using a double buffer rather than a single buffer for I/O? Because a process is now transferring data to (or from) one buffer while the OS empties (or fills) the other.
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What are the advantages of using buffered streams?

BufferedInputStream can help a lot here. Java channels and byte buffers can help a lot as well. Byte buffers are also very efficient when you need to extract primitive data values from a byte stream. Another way byte buffers can help you is by eliminating unnecessary memory copying.
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What problem does double buffering solve?

In computer graphics, double buffering is a technique for drawing graphics that shows no (or less) stutter, tearing, and other artifacts. It is difficult for a program to draw a display so that pixels do not change more than once.
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Why is LoL FPS so low?

Reasons You Get Low FPS on League of Legends

There are a few minor reasons why you get low FPS on LoL, such as an outdated game or graphics driver, apps running in the background, or a corrupt installation of the game.
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