How was Hollow Knight made?

The idea that prompted the creation of Hollow Knight originated in a game jam, Ludum Dare 2013, in which two of the game's developers, Ari Gibson and William Pellen, developed a game called Hungry Knight, in which the character that would later become the Knight kills bugs to stave off starvation.
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What was Hollow Knight coded in?

They produced the striking visual style from hand-drawn art and traditional animation created in Photoshop and saved as simple PNGs.
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Did 3 people make Hollow Knight?

We're a three-man studio in Adelaide, South Australia – Ari Gibson, William Pellen and Jack Vine. The team was formed around a mutual love of classic adventure games like Zelda II: The Adventure of Link and Faxanadu, and a desire to build new adventures in the same style.
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How long did it take to create Hollow Knight?

“'Keep it simple' was our visual goal. That mantra carried through to the rest of the art, and was probably integral in us being able to create so large a world in two years.”
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How many people did it take to create Hollow Knight?

And Hollow Knight can now join that club too. Having released on PC in 2017 and on Switch during E3 2018, Hollow Knight has been an incredible success. Yet it was made by just four people, assembled under the name Team Cherry. “We brought in friends where we could, for some voices,” co-director William Pellen smiles.
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How Hollow Knight Was Made and First Appeared on Newgrounds



Is Hollow Knight hand drawn?

Evocative Hand-Drawn Art

The world of Hollow Knight is brought to life in vivid, moody detail, its caverns alive with bizarre and terrifying creatures, each animated by hand in a traditional 2D style.
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Is Hollow Knight inspired by Dark Souls?

The Hollow Knight Franchise is Basically Dark Souls and Elden Ring for Indie Games. Hollow Knight has been routinely compared to Dark Souls for its difficulty, but the similarities between the two franchises go a bit deeper. February 2019 marked the beginning of the long wait for Hollow Knight: Silksong.
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How well did Hollow Knight sell?

Developer Team Cherry revealed that Hollow Knight had sold over one million copies on PC alone, and that was all the way back in 2018. A lot of people have played it in the last few years, in other words.
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What did Team Cherry use for Hollow Knight?

All the art assets from the games, including animations, were drawn in Photoshop. The Hollow Knight prototype was developed using Stencyl – give it a try if you want to learn how to make games yourself!
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How was Hollow Knight funded?

The Hollow Knight Kickstarter campaign was a crowd-funding project that ran from 19 November 2014 until 19 December 2014. In this month, a total of $58,893 AUD was raised to fund the development of Hollow Knight.
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What bug is Hornet Hollow Knight?

Basic Information. Hornet is a very important character to the plot of Hollow Knight, and is also the first boss considered to be a serious heightening in difficulty throughout the progression of the game. Despite the fact that her name is Hornet in a game where everyone is a bug, she's actually a spider.
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What is Hornet saying?

Hornet's other battle shouts, such as "ADINO!", "HEGALE!", and "GARAMA!" deserve some mention as well — the last particularly gets more relevance for the sequel, since in the Nintendo Switch Announcement Trailer , the first sound that is spoken to hype up Hollow Knight: Silksong is Hornet shouting "GARAMA!".
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What engine was Hades made in?

During the development process of Hades, Supergiant decided to rewrite their custom game engine to provide better game performance and better cross platform support. Their original engine, which was written in C# and used the Microsoft XNA framework, had been used by the studio for all of their games since Bastion.
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Is tail of iron similar to Hollow Knight?

Hollow Knight is a dark and punishing 2d action-adventure game set in a moody bug-filled world. Hollow Knight is beloved for its world-building and environmental design as well as its rewarding combat. Hollow Knight differs from Tails of Iron in that it's much more influenced by the Metroidvania genre.
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What type of art is Hollow Knight?

It's a 2D game with 2D animations, but Team Cherry's use of dynamic lighting, shadows, and particle effects do a huge amount of work to solidify those 2D sketches and make them feel real in whatever space they're in. And while the character designs are relatively clean and simple, animation fills them with personality.
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Is Hollow Knight difficult?

Hollow Knight is full of difficult boss battles. Here's how to dispatch the most difficult ones. Hollow Knight is one of the best Metroidvania games to see release in a very long time. It took a lot of inspiration from the Dark Souls franchise while managing to carve its own path in the world of video games.
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Is Hollow Knight procedurally generated?

There's a dash move that looks directly out of Hollow Knight. And every level—all of which are done up in a hand-drawn art style—is procedurally generated, much like a certain other butter-smooth roguelike made by a French independent developer.
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How much HP does the hollow Knight have?

After reaching 0 HP, the Hollow Knight heals for 250 HP only if the fight is continued. Depending on the Knight's progress, the fight is interrupted by Hornet, allowing the Knight to access their mind with the Dream Nail and fight the Radiance, otherwise, the fight continues as normal.
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How long does it take to beat Hollow Knight?

Main Story: 25 Hours. Average Player Completion Time: 39 Hours. Completionists: 54 Hours.
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What coding language did Celeste use?

The original code is a form of the Lua programming language, although the version of Celeste Classic found inside the main Celeste game is written in C#.
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Will there be a Celeste 2?

In her words, "As for Celeste 2, we really don't want to make a sequel to this game. Maybe in the future we'll change our minds, but right now we don't know how we'd do a sequel justice. And besides, we're way more interested in making something new for our next full release."
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How long did Celeste take to develop?

Celeste was one of the most acclaimed games of 2018, but what you may not have known is that the tightly designed platformer was an expanded version of a smaller project developed in four days at a game jam.
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