How many years was Vault 76 closed?

Vault 76 was scheduled to automatically open in 2097, 20 years after it would have closed, but the Pip-Boy in Fallout 76's teaser trailer clearly has a date of October 27, 2102. That's five years later, and almost exactly 25 years after the Great War actually started on October 23, 2077.
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How long were the vaults closed in Fallout?

This resulted in Necropolis and its large population of ghouls. Intended to stay closed for 200 years as a study of prolonged isolation, or until the Vault's residents were needed by the Enclave. The Vault Dweller emerged from here in 2161, in search of a replacement water chip for the Vault.
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How long was Vault 101 closed?

The original and underlying purpose of the Vault 101 Vault experiment was to stay closed indefinitely, in order to study the role of the overseer when a Vault never opened.
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Can you go back into Vault 76?

Vault 76 is the very first location you start the game in, after creating your character, but once you leave the vault you cannot go back inside.
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Is there a vault 1 in fallout?

Vault 1 is one of the Vault series of fallout shelters developed by the Vault-Tec Corporation, located somewhere in the Great Midwest Commonwealth. The Vault's role in the experiment is unknown.
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Fallout 76 First Look Part 1: Vault 76 Lore - The Events Leading Up to Reclamation Day



What was the purpose of Vault 101?

It's not exactly known when the construction of Vault 101 began but it was probably constructed in the 2060s like the other vaults in Washington, D.C.. The purpose of Vault 101 in the Vault experiment was to test the role of the Overseer in a community that remains indefinitely isolated from the outside world.
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Where is Vault 77?

Notes. A Vault 77 jumpsuit can be found in Paradise Falls in Fallout 3, alongside an audio recording of an obviously worried slaver, saying how it scares the others and it should be burnt, and that "he" may be back for it.
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When did vault 8 open?

2091: Vault 8 opens, and they use their GECK to create fertile ground for their city. This eventually becomes Vault City."
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Was Vault 76 a Controlvault?

It was not intended to house America's "best and brightest" to rebuild after the bombs.
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Why is Vault-Tec so evil?

1 Evil: It Never Asked For Consent

Vault-Tec may have done humanity a service by saving a chunk of its population, but its biggest flaw is its lack of ethics. The company isn't exactly known for being trustworthy, often keeping people in the dark or just not even telling them the truth.
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What was Vault 21 experiment?

Vault 21 is an old Vault-Tec Vault that has been turned into a casino and hotel. Vault 21 was subject to an experiment where all inhabitants were treated as equals. All problems in Vault 21 were solved with gambling rather than violence or authority. Eventually Mr.
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What was Vault 11 experiment?

As with the majority of other Vault-Tec Vaults, Vault 11 served as a social experiment. Vault 11's experiment was that the inhabitants were told to sacrifice one of their fellow Vault dwellers each year or else the Vault computer would kill everyone.
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Did Fallout 76 make a profit?

While the studio invested a lot of time, money, and effort in producing Fallout 76, the game underperformed commercially and had lower sales than its two previous Fallout games, which quickly resulted in a price drop of the game.
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Will there be a fallout 5?

Fallout 5 is coming after The Elder Scrolls 6

In an interview with IGN (opens in new tab), Todd Howard confirmed that Fallout 5 will be Bethesda's next project after The Elder Scrolls 6.
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What year is Fallout 1 set in?

Fallout (1997)

Released in October 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist, referred to as the Vault Dweller, is tasked with recovering a water chip in the Wasteland to replace the broken one in their underground shelter home, Vault 13.
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Where is Vault 12 fallout1?

Vault 12 is one of the Vaults constructed by the Vault-Tec Corporation. It is located in Bakersfield, California, in the post-War ghoul settlement of Necropolis.
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How much would it cost to build a fallout vault?

A 200-square-foot bunker costs $52,750 on average, for just the bunker itself. Most bunkers of this size range from $37,000 to $65,500. Smaller bunkers may only cost around $19,000 but you could easily spend upwards of $8 million for a large underground shelter.
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How many vaults are in the Fallout world?

After it established control over Project Safehouse, it subverted it for its own ends. Rather than act to save humanity, Vaults were built to test their population as part of the Societal Preservation Program. Of the 122 known public Vaults, only 17 of the Vaults were designed to work properly as control Vaults.
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What was the vault 3 experiment?

Nestled within the South Vegas ruins, Vault 3 was one of the seventeen control Vaults, resulting in it not having an experiment. All was going well in the Vault until a water leak occurred sometime in the 23rd century, forcing the residents to open the Vault to find help.
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How do I get into Vault 87?

Before you can access Vault 87, you must complete The Waters of Life, a part of the main quest line, by speaking with Scribe Rothchild in the Citadel. You will then be sent there to recover the Garden of Eden Creation Kit also known as the G.E.C.K. Vault 87 can only be accessed through Little Lamplight.
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What vault had the puppets?

Vault 77 is one of the Vault series of fallout shelters developed by Vault-Tec. It was featured in a promotional, crossover comic strip entitled One Man, and a Crate of Puppets, released to promote Fallout 3.
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Was the Lone Wanderer born in the vault?

The Lone Wanderer learns from Moriarty that they were not born within the walls of Vault 101, as they had been told their whole life, but had instead, been born out in the Capital Wasteland.
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What should I not miss in Fallout 3?

25 Hidden Quests Fans Missed In Fallout 3
  • 25 Getting Pronto Some Better Weapons.
  • 24 Ryan Brigg's Wonder Meat.
  • 23 Happy Birthday To You.
  • 22 Yearning For Learning.
  • 21 Lincoln's Profit Margins.
  • 20 This Old House.
  • 19 Strictly Profitable.
  • 18 Searching For Cheryl.
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